UE5 & Native & Unity Developer
[C#, C++, HLSL/GLSL / XR]
My passion is creating things. I started programming as a kid
and immediately fell in love with it! Since then, the most of my time
I design and code and sometimes rescue
Years of experience with
Creating mobile games, multi-platform projects and advanced
virtual and augmented reality solutions.
Rapid Games Studio / 2016
rapidgs.com
Programming gameplay, user interface, sound handling, animation systems, ad mediations, integrating Google Play Services, Apple Game Center, micropayment systems and game analytics.
ggds.games / 2017
Designing gameplay, graphics, programing game core, user interface, sound handling, animation systems, data serialization and management, integrating ad mediation systems, mobile shared experiences game services, micropayment systems and analytics.
freelance / 2017 - 2018
Designing various categories of graphics for games:
2D and 3D components, environments, user interfaces, concepts, characters, pre-rendered objects, icons, models and skeletonal animations.
CIOP-PIB
National Research Institute
October 2018 - December 2019
Creating immersive XR experiences with the latest VR/AR technologies.
Developing and integrating Qualisys Motion Capture Systems, HTC Vive Pro and Oculus Rift algorithms, systems to optimize VR/AR development, custom multiplayer and networking systems for Oculus Quest, virtual reality development tools, optimized inverse-kinematics, virtual interactive fluid simulations and high-level virtual reality simulators/simulations for PC.
The Knights of Unity
December 2019 - October 2020
Porting and optimizing games between leading platforms, such as:
Xbox, Play Station, Nintendo Switch and PC.
Programming procedural generation systems, shaders, gameplay, threading-management systems, editor tools, integrating mobile and console game services, creating assets and tools for other developers, reviewing and refactoring coworkers and clients code, and much more.
APPLICATTURA
October 2020 - June 2021
Creating extensible freameworks used to build all projects - from arcade to idle game generes. Managing project development direction based on data analysis and A/B tests.
Developing mobile shared experiences: including achievements, leaderboards, multiplayer, in-app extension expandable content. Developing company major technologies, gameplay, editor tools, universal editor extensions, data-protection and analysis tools.
Reviewing, maintaining and fixing code, optimizing graphics and performance, and more...
XR Wizards
June 2021 - August 2023
Defining guidelines, specifying code structure, workflow and company-wide techniques. Supporting CI-CD, cloud
services, cloud build, adjusting pipeline and data maintaining.
Creating immersive XR interactions, virtual fullbody avatars, layered procedural inverse-kinematics, proprietary networking engine - security, management, prediction systems, ultra low-latency multiplatform video and audio streaming, Deno/Node multilpatform servers and APIs.
Reviewing, maintaining and fixing code, reviewing pull-requests, maintaining repository, optimizing graphics and performance, writing custom HLSL and Compute Shaders.
Bearded Brothers Games
August 2023 - September 2024
Managing an experienced team, supervising the project, assigning tasks, motivating and
training people.
Programming the gameplay systems, interfaces, MetaHuman Avatars,
inverse kinematics, reviewing and fixing code, optimizing graphics and performance,
creating multi-stack physics ragdoll system.
Setting up Wwise Audio System, setting up and maintaing
remote build system based on Jenkins, working with Unreal Engine Networking [Replication System],
optimizing game and new industry technologies like Nanite and Lumen, and much more...
The Knights of Unity
September 2024 - Today
Little video showcase of some of my "free time" works!
Take a look!
if you have a business offer
przemek.orlowski@outlook.com
Mobile: (+48) 572 388 637