I'm Przemek

Hello!

UE5 & Native & Unity Developer
[C#, C++, HLSL/GLSL / XR]

About

Let me introduce myself.


My passion is creating things. I started programming as a kid and immediately fell in love with it! Since then, the most of my time I design and code and sometimes rescue digital products.


Profile

  • FULLNAME Przemysław Orłowski
  • BIRTH DATE 5 March 2000
  • POSITION Senior Unity Developer
  • COMPANY The Knights of Unity / TKoU
  • EMAIL przemek.orlowski@outlook.com
  • CITY Warsaw, Poland
  • ADDITIONAL SKILLS App: .NET, MAUI+WPF, IoT, Capacitor,
    Web: NodeJS, Deno, Vue, React, WebGL,
    Design: Adobe, Affinity, Figma, Blender,

Skills

  • > excellent knowledge of C#, C++ and Unity
  • > APIs (ADS, IAP, XR and more)
  • > OOP, DRY and KISS
  • > high performance code
  • > multiplayer and cloud services
  • > Shader Graph and SRP/URP/HDRP
  • > data serialization and editor extensions
  • > GIT, SVN and Mercurial
    • ADVANCED
      UNITY3D
    • ADVANCED
      C# PROGRAMMING
    • ADVANCED
      MOBILE DEVELOPMENT
    • VERY GOOD
      VR/AR
    • ADVANCED
      code optimization
    Resume

    More of my credentials.

    Years of experience with Unity 3D and C# development.
    Creating mobile games, multi-platform projects and advanced
    virtual and augmented reality solutions.

    Work Experience

    Game Developer


    Rapid Games Studio
    rapidgs.com

    2016
    Projects:

    Blacksmith Forge - Rapid Games Studio / iOS, Android

    Development and programming for the mobile game Blacksmith Forge (iOS, Android). Implemented user interface systems, audio management, animation systems, Google Play/Game Center networking services, and monetization modules.

    Store link: AppStore

    Game Developer

    Graphic Designer


    ggds.games
    2017
    Projects:

    Jumpinite - GGDS / iOS, Android, Tizen

    Designing gameplay, graphics, programing game core, user interface, sound handling, animation systems, data serialization and management, integrating ad mediation systems, mobile shared experiences game services, micropayment systems and analytics.

    Store link: AppStore

    Game Developer

    Game Designer


    Freelance
    2017 - 2018
    Long-term collaborations:

    GGDS / Freelance [Optimum / Ketchapp / RSGApps / Kowalczyk Media]

    Designing core gameplay, architecture, and logic for mobile games (e.g., Jumpinite for iOS/Android/Tizen). Integrated ad mediations, Google Play Services, Apple Game Center, in-app purchase systems, and analytics. Created 2D/3D graphical assets, UI, textures, models, and skeletal animations.

    VR/AR Developer


    CIOP-PIB
    National Research Institute
    October 2018 - December 2019
    WORKING WITH:

    PC VR: HTC Vive Pro / Oculus Rift / Qualisys Motion Capture /
    Mobile XR: Oculus Go / Oculus Quest / Qualisys QTM /

    Developing advanced virtual reality environments using Qualisys Motion Capture (QTM) systems, HTC Vive Pro, and Oculus Rift headsets. Designed dedicated interaction algorithms, optimized Inverse Kinematics (IK) systems, multi-user networked environments for Oculus Quest, and high-performance, real-time interactive fluid simulations for professional training simulators.

    Unity Developer


    The Knights of Unity
    December 2019 - October 2020
    Projects:

    Boomerang Fu / Disco Elysium: The Final Cut / GolfSlam
    and more...

    Porting and optimizing games between leading platforms, such as:
    Xbox, Play Station, Nintendo Switch and PC.

    Programming procedural generation systems, shaders, gameplay, threading-management systems, editor tools, integrating mobile and console game services, creating assets and tools for other developers, reviewing and refactoring coworkers and clients code, and much more.

    Links: Boomerang Fu / Golf Slam / Disco Elysium: The Final Cut and more...

    Senior Unity Developer

    Tech Lead


    APPLICATTURA
    October 2020 - June 2021
    Projects:

    Tap Hero / Idle Boxing / Idle Warehouse Tycoon
    and more...

    Creating extensible frameworks, designing and developing universal, highly scalable architecture serving as the foundation for all studio titles (from arcade to idle genres). Managing development direction based on analytics and A/B testing. Implemented economy systems, in-app purchases, Ad Mediation, achievements, leaderboards, and multiplayer functionality. Developed dedicated editor extensions and data protection systems against tampering.

    Idle Boxing: Google Play / AppStore‬
    Smartphone Factory Tycoon: Google Play / AppStore

    Senior Unity Developer

    Lead XR Developer


    XR Wizards
    June 2021 - August 2023
    Projects:

    Mazer Space / MNet / Mazer 360

    Defining architectural guidelines, code structure, and technological standards across the company. Supported and automated CI/CD processes and Cloud Build. Created immersive XR interactions and procedural 3D avatar animation systems based on layered Inverse Kinematics. Designed and implemented a proprietary networking engine (prediction, replication, security), optimized ultra-low latency video/audio streaming, and built backend servers (NodeJS/Deno). Developed custom HLSL shaders and Compute Shaders.

    Mazer multiverse project:
    MAZER XR PLATFORM / MAZER 360 / PKO METAVERSE

    Unreal Engine 5 Developer

    Chief Technology Officer


    Bearded Brothers Games
    August 2023 - September 2024
    Projects:

    Underground Garage - UE5 / PC
    Storage Hunter Simulator - UE5 / PC

    Served as CTO, managing team operations and technical strategy. Developed core gameplay systems, interfaces, and advanced character mechanics including MetaHumans, IK-driven animations, and multi-tech ragdolls. Optimized game performance and integrated Wwise and Jenkins pipelines.

    Underground Garage: Steam Page
    Storage Hunter Simulator: Steam Page

    Unreal Engine 5 Developer

    Tech Lead


    Play of Battle
    September 2024 - April 2025
    Projects:

    Systemic War - UE5 / PC / PS5 / XBOX

    Directed a senior development team, fostering growth through mentorship and technical training. Spearheaded the implementation of the Wwise Audio System and maintained a Jenkins-based CI/CD pipeline. Profiled and optimized game performance using UE5 Replication, Nanite, and Lumen and other engine technologies.

    Systemic War Demo: Steam Page
    Systemic War Info: Project Website

    Senior UE5 Developer

    Senior Unity Developer


    The Knights of Unity
    2024 - Present
    // CURRENTLY WORKING ON THIS PORTFOLIO ENTRY

    Led architectural design and optimization, driving the studio's transition from Unity to Unreal Engine 5. Established development workflows, conducted rigorous code reviews, and optimized network replication alongside deep graphics profiling utilizing Lumen and Nanite.



    Showcase

    Some of My Works.

    Little collection of experiments, prototypes, and technical explorations.
    A playground where ideas become systems, and impossible concepts become working experiences.
    Take a look!

    Contact

    Let's connect!

    Especially if you have a business offer.

    Your message was sent, thank you!
    Email Me At

    przemek.orlowski@outlook.com

    Call Me At

    Mobile: (+48) 572 388 637