I'm Przemek

Hello!

UE5 & Native & Unity Developer
[C#, C++, HLSL/GLSL / XR]

About

Let me introduce myself.

My passion is creating things. I started programming as a kid
and immediately fell in love with it! Since then, the most of my time
I design and code and sometimes rescue digital products.

Profile

  • FULLNAME Przemysław Orłowski
  • BIRTH DATE 5 March 2000
  • POSITION Senior Unity Developer
  • COMPANY The Knights of Unity / TKoU
  • EMAIL przemek.orlowski@outlook.com
  • CITY Warsaw, Poland
  • ADDITIONAL SKILLS App: .NET, MAUI+WPF, IoT, Capacitor,
    Web: NodeJS, Deno, Vue, React, WebGL,
    Design: Adobe, Affinity, Figma, Blender,

Skills

  • > excellent knowledge of C#, C++ and Unity
  • > APIs (ADS, IAP, XR and more)
  • > OOP, DRY and KISS
  • > high performance code
  • > multiplayer and cloud services
  • > Shader Graph and SRP/URP/HDRP
  • > data serialization and editor extensions
  • > GIT, SVN and Mercurial
    • ADVANCED
      UNITY3D
    • ADVANCED
      C# PROGRAMMING
    • ADVANCED
      MOBILE DEVELOPMENT
    • VERY GOOD
      VR/AR
    • ADVANCED
      code optimization
    Resume

    More of my credentials.

    Years of experience with Unity 3D and C# development.
    Creating mobile games, multi-platform projects and advanced
    virtual and augmented reality solutions.

    Work Experience

    Game Developer

    Rapid Games Studio / 2016
    rapidgs.com

    Projects:

    Blacksmith Forge - Rapid Games Studio / iOS, Android

    Programming gameplay, user interface, sound handling, animation systems, ad mediations, integrating Google Play Services, Apple Game Center, micropayment systems and game analytics.

    Store link: AppStore

    Game Developer

    Graphic Designer

    ggds.games / 2017

    Projects:

    Jumpinite - GGDS / iOS, Android, Tizen

    Designing gameplay, graphics, programing game core, user interface, sound handling, animation systems, data serialization and management, integrating ad mediation systems, mobile shared experiences game services, micropayment systems and analytics.

    Store link: AppStore

    Graphic Designer

    freelance / 2017 - 2018

    Long-term collaborations:

    Optimum / Ketchapp / GGDS / RSGApps / Kowalczyk Media
    and others...

    Designing various categories of graphics for games:
    2D and 3D components, environments, user interfaces, concepts, characters, pre-rendered objects, icons, models and skeletonal animations.

    VR/AR Developer

    CIOP-PIB
    National Research Institute
    October 2018 - December 2019

    WORKING WITH:

    PC VR: HTC Vive Pro / Oculus Rift / Qualisys Motion Capture /
    Mobile XR: Oculus Go / Oculus Quest / Qualisys QTM /

    Creating immersive XR experiences with the latest VR/AR technologies.
    Developing and integrating Qualisys Motion Capture Systems, HTC Vive Pro and Oculus Rift algorithms, systems to optimize VR/AR development, custom multiplayer and networking systems for Oculus Quest, virtual reality development tools, optimized inverse-kinematics, virtual interactive fluid simulations and high-level virtual reality simulators/simulations for PC.

    Unity Developer

    The Knights of Unity
    December 2019 - October 2020

    Projects:

    Boomerang Fu / Disco Elysium: The Final Cut / GolfSlam
    and more...

    Porting and optimizing games between leading platforms, such as:
    Xbox, Play Station, Nintendo Switch and PC.

    Programming procedural generation systems, shaders, gameplay, threading-management systems, editor tools, integrating mobile and console game services, creating assets and tools for other developers, reviewing and refactoring coworkers and clients code, and much more.

    Links: Boomerang Fu / Golf Slam / Disco Elysium: The Final Cut and more...

    Senior Unity Developer

    Tech Lead

    APPLICATTURA
    October 2020 - June 2021

    Projects:

    Tap Hero / Idle Boxing / Idle Warehouse Tycoon
    and more...

    Creating extensible freameworks used to build all projects - from arcade to idle game generes. Managing project development direction based on data analysis and A/B tests.

    Developing mobile shared experiences: including achievements, leaderboards, multiplayer, in-app extension expandable content. Developing company major technologies, gameplay, editor tools, universal editor extensions, data-protection and analysis tools.

    Reviewing, maintaining and fixing code, optimizing graphics and performance, and more...

    Idle Boxing: Google Play / AppStore‬
    Smartphone Factory Tycoon: Google Play / AppStore

    Senior Unity Developer

    Lead XR Developer

    XR Wizards
    June 2021 - August 2023

    Projects:

    Mazer Space / MNet / Mazer 360

    Defining guidelines, specifying code structure, workflow and company-wide techniques. Supporting CI-CD, cloud services, cloud build, adjusting pipeline and data maintaining.

    Creating immersive XR interactions, virtual fullbody avatars, layered procedural inverse-kinematics, proprietary networking engine - security, management, prediction systems, ultra low-latency multiplatform video and audio streaming, Deno/Node multilpatform servers and APIs.

    Reviewing, maintaining and fixing code, reviewing pull-requests, maintaining repository, optimizing graphics and performance, writing custom HLSL and Compute Shaders.

    Mazer multiverse project:
    MAZER XR PLATFORM / MAZER 360 / PKO METAVERSE

    Unreal Engine 5 Developer

    Chief Technology Officer

    Bearded Brothers Games
    August 2023 - September 2024

    Projects:

    Underground Garage - UE5 / PC
    Storage Hunter Simulator - UE5 / PC

    Managing an experienced team, supervising the project, assigning tasks, motivating and training people.

    Programming the gameplay systems, interfaces, MetaHuman Avatars, inverse kinematics, reviewing and fixing code, optimizing graphics and performance, creating multi-stack physics ragdoll system.

    Setting up Wwise Audio System, setting up and maintaing remote build system based on Jenkins, working with Unreal Engine Networking [Replication System], optimizing game and new industry technologies like Nanite and Lumen, and much more...

    Underground Garage: Steam Page
    Storgage Hunter Simuator: Steam Page

    Senior Unity Developer

    The Knights of Unity
    September 2024 - Today


    // Currently working on this portfolio entry



    Showcase

    Some of My Works.

    Little video showcase of some of my "free time" works!
    Take a look!

    Contact

    Leave me a message

    if you have a business offer

    Your message was sent, thank you!
    Email Me At

    przemek.orlowski@outlook.com

    Call Me At

    Mobile: (+48) 572 388 637